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Kirby's Adventure 2 E-mail
Kirby gets his very own Mario-style adventure.

Created By: Darkdata

Game Info: One evening, Kirby had a strange dream. He had a dream of a long, long stairway leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before, spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voice saying “Welcome to the land of dreams. We have been cursed by Nightmare. He stole the Dream Rod and cast a completely evil spell. We have been awaiting your arrival. Please defeat Nightmare and return the land of dreams to its natural state. Nightmare has placed Metaknight under his control, to guard the Dream Rod. Be wary Kirby!” Kirby must now gain the Dream Rod and break the curse!

When Kirby entered the world, he lost his ability to copy. However, the Dream Rod, with its last bit of power give Kirby the ability to use Dream Halos.

Dream Halo - A halo of pure dream energy that acts as a shield. Can be powered up with a Dream Shard.

Dream Shard - A shard of dream energy, allows the casting of Dream Fire.

Dream Fire - Fire that can destroy Nightmare’s creations.

Other Notes: Kirby's Adventure 2 can be completed in one sitting. However, if you would like the ability to save your game, you can download and NES Emulator and a Kirby's Adventure 2 game patch which are found on the main Super Mario Bros. ROMs page.

To begin playing, you must click the game screen with your mouse.  Then the keyboard controls will work.

 
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